General

Offset Sections Section Size
0x4A6C 5 20 bytes

Sections

Offset Ability
0x4A6C Angelo Cannon
0x4A80 Angelo Strike
0x4A94 Invincible Moon
0x4AA8 Wishing Star
0x4ABC Angel Wing

Section Structure

Offset Length Description
0x0000 2 bytes Offset to limit name
0x0002 2 bytes Magic ID
0x0004 1 byte Attack type
0x0005 1 byte Attack power
0x0006 1 byte Target hit animation — the hit/impact animation byte. This command type swaps the flags/animation byte order vs. Magic/Enemy-attack layouts (Battle_applyDamage)
0x0007 1 byte Padding (unused; IDA: 0 xrefs)
0x0008 1 byte Target info
0x0009 1 byte Attack flags — behavior bitfield (low 2 bits also stored as the last-attacker ATTACK_FLAG)
0x000A 1 byte Hit Count
0x000B 1 byte Element Attack
0x000C 1 byte Element Attack %
0x000D 1 byte Status attack accuracy
0x000E 2 bytes Status 1 (statuses 0-15)
0x0010 4 bytes Status 2 (statuses 16-47)