Table of contents
- Model file sections
- Monster files (c0mxxx.dat)
- Character & weapon files (dXcYYY.dat / dXwYYY.dat)
- Animation frame-rate conversion (30/60 fps)
- Magic effect interpolation (30 fps)
- Battle Model Animation Timing (SLOW/FAST)
- Battle Runtime
- Battle Scripts
- Battle Slot Data
- Battle Stage (.X)
- Battle Stage List
- Battle Stage Pointers
- Battle Stages
- Battle UI (HUD and command menu)
- Battle UI Timing and Input Sampling
- Battle actor sound table
- Battle formulas (from code)
- Battle module runtime
- Battle tasks and action effects
- Battle transition and module entry
- Case study: Blizzard animation
- Case study: Cure animation
- Case study: Firaga animation
- Case study: Fire animation
- Case study: Thundara animation
- Command and Action Pipeline
- Composite character + weapon animation (runtime)
- Encounter Codes
- Encounter Trigger Runtime
- Encounters data (scene.out)
- Enemy AI VM Runtime
- Escape
- File Format b0wave.dat
- GF Summon Runtime
- MAG_t File Format
- Mag File Format
- Magic Effect Anatomy & Authoring
- Magic Spell Effect Runtime
- Opcode Type List
- Summon Creature Models
- Surprise Attack
- victory Sequence (r0win.dat)