• Opcode: 0x0129
  • Short name: MENUNAME
  • Long name: Name Character/GF

Argument

none

Stack

Name ID

MENUNAME

Description

Name a character or GF. If it’s a GF, this also marks that GF as obtained in the save. The handler pops the Name ID, requests the menu module (globalFieldNextModuleID = 5), selects the matching naming sub-menu (menu ids 2-28 depending on the ID), and for GF entries calls the “GF obtained” setter so the GF is unlocked. Returns 3 (yield).

Number Character
0 Squall
1 Rinoa
2 Angelo
3 Quetzacotl
4 Shiva
5 Ifrit
6 Siren
7 Brothers
8 Carbuncle
9 Diablos
10 Leviathan
11 Pandemona
12 Cerberus
13 Alexander
14 Bahamut
15 Doomtrain
16 Cactuar
17 Tonberry
18 Eden
19 Boko
20+ Griever

PC handler: SCRIPT_MENUNAME.

Function addresses

Function Address Description
SCRIPT_MENUNAME 0x521DA0 Field script opcode handler (verified IDA function)