• Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode

ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer’s gunblades are visible). The handler pops one Mode value and toggles bits in the entity’s flag word (+352) plus issues a texture command to the model:

0: set the transparency flag (bit 0x2000000), texture command 15

1: clear the transparency flag, texture command 15

2: clear bit 0x1000000, texture command 34

3: set bit 0x1000000, texture command 33

Any other value only issues the texture command.

PC handler: SCRIPT_ACTORMODE.

Function addresses

Function Address Description
SCRIPT_ACTORMODE 0x51F1F0 Field script opcode handler (verified IDA function)