General

Offset Sections Section Size
0x4218 19 8 bytes

Sections

Offset Ability
0x4218 HP+20%
0x4220 HP+40%
0x4228 HP+80%
0x4230 STR+20%
0x4238 STR+40%
0x4240 STR+60%
0x4248 VIT+20%
0x4250 VIT+40%
0x4258 VIT+60%
0x4260 MAG+20%
0x4268 MAG+40%
0x4270 MAG+60%
0x4278 SPR+20%
0x4280 SPR+40%
0x4288 SPR+60%
0x4290 SPD+20%
0x4298 SPD+40%
0x42A0 EVA+30%
0x42A8 LUCK+50%

Section Structure

Offset Length Description
0x0000 2 bytes Offset to ability name
0x0002 2 bytes Offset to ability description
0x0004 1 byte AP needed to learn the ability
0x0005 1 byte Stat to increase — NOT a bitfield; a plain index picking one of the 9 standard stats (0=HP, 1=STR, 2=VIT, 3=MAG, 4=SPR, 5=SPD, 6=EVA, 7=HIT (unused by any retail ability), 8=LUCK). sub_4962C0 tests it with a straight equality compare against the stat being computed, once per owned Stat% ability; matching abilities’ Increase Value bytes sum onto a 100 base (owning both HP+20% and HP+40% gives 100+20+40=160%). Applied in Stat_RefreshCharaBattleStats: stat = multiplier * baseStat / 100
0x0006 1 byte Increase value
0x0007 1 byte Padding (unused; IDA: 0 xrefs)