• Opcode: 0x07E
  • Short name: CLEAR
  • Long name: New Game

Argument

none

Stack

CLEAR

Description

Zeroes the entire 0x400-byte (1024-byte) field-script variable block (memset of the savemap variable area starting at MainStoryProgress). This wipes every script/story variable to 0; it does not touch party, inventory or stats. Takes no arguments and pops nothing. Only used when starting a new game (and in debug rooms).

PC handler: SCRIPT_CLEAR.

Function addresses

Function Address Description
SCRIPT_CLEAR 0x51D8B0 Field script opcode handler (verified IDA function)