General
| Offset | Sections | Section Size |
|---|---|---|
| 0x49F8 | 1 | 100 bytes |
Overview
This section is the Duel move graph for Zell’s “Duel” limit break: 25 sequence entries of 4 bytes each — one StartMove plus three Next Sequence bytes.
StartMoveis the Duel move performed while that sequence is current (a value>= 6ends the Duel with a finisher, handled bysub_4852B0).- The three
Next Sequencebytes are the sequence indices the Duel jumps to next, chosen by the player’s button input from the current move.
The entry point into this table is not stored here — it’s the Duel Start Sequence byte for the character’s crisis level in the Misc section (0x30/0x32/0x34/0x36). linkedToZellDuel seeds the current sequence from that byte, then sub_4852B0 walks the graph move by move.
Section Structure
| Offset | Length | Description | |
|---|---|---|---|
| 0x0000 | 1 byte | [[StartMove 0 | Zell’s Duel Moves]] |
| 0x0001 | 1 byte | Next Sequence 0_1 | |
| 0x0002 | 1 byte | Next Sequence 0_2 | |
| 0x0003 | 1 byte | Next Sequence 0_3 | |
| 0x0004 | 1 byte | [[StartMove 1 | Zell’s Duel Moves]] |
| 0x0005 | 1 byte | Next Sequence 1_1 | |
| 0x0006 | 1 byte | Next Sequence 1_2 | |
| 0x0007 | 1 byte | Next Sequence 1_3 | |
| 0x0008 | 1 byte | [[StartMove 2 | Zell’s Duel Moves]] |
| 0x0009 | 1 byte | Next Sequence 2_1 | |
| 0x000A | 1 byte | Next Sequence 2_2 | |
| 0x000B | 1 byte | Next Sequence 2_3 | |
| 0x000C | 1 byte | [[StartMove 3 | Zell’s Duel Moves]] |
| 0x000D | 1 byte | Next Sequence 3_1 | |
| 0x000E | 1 byte | Next Sequence 3_2 | |
| 0x000F | 1 byte | Next Sequence 3_3 | |
| 0x0010 | 1 byte | [[StartMove 4 | Zell’s Duel Moves]] |
| 0x0011 | 1 byte | Next Sequence 4_1 | |
| 0x0012 | 1 byte | Next Sequence 4_2 | |
| 0x0013 | 1 byte | Next Sequence 4_3 | |
| 0x0014 | 1 byte | [[StartMove 5 | Zell’s Duel Moves]] |
| 0x0015 | 1 byte | Next Sequence 5_1 | |
| 0x0016 | 1 byte | Next Sequence 5_2 | |
| 0x0017 | 1 byte | Next Sequence 5_3 | |
| 0x0018 | 1 byte | [[StartMove 6 | Zell’s Duel Moves]] |
| 0x0019 | 1 byte | Next Sequence 6_1 | |
| 0x001A | 1 byte | Next Sequence 6_2 | |
| 0x001B | 1 byte | Next Sequence 6_3 | |
| 0x001C | 1 byte | [[StartMove 7 | Zell’s Duel Moves]] |
| 0x001D | 1 byte | Next Sequence 7_1 | |
| 0x001E | 1 byte | Next Sequence 7_2 | |
| 0x001F | 1 byte | Next Sequence 7_3 | |
| 0x0020 | 1 byte | [[StartMove 8 | Zell’s Duel Moves]] |
| 0x0021 | 1 byte | Next Sequence 8_1 | |
| 0x0022 | 1 byte | Next Sequence 8_2 | |
| 0x0023 | 1 byte | Next Sequence 8_3 | |
| 0x0024 | 1 byte | [[StartMove 9 | Zell’s Duel Moves]] |
| 0x0025 | 1 byte | Next Sequence 9_1 | |
| 0x0026 | 1 byte | Next Sequence 9_2 | |
| 0x0027 | 1 byte | Next Sequence 9_3 | |
| 0x0028 | 1 byte | [[StartMove 10 | Zell’s Duel Moves]] |
| 0x0029 | 1 byte | Next Sequence 10_1 | |
| 0x002A | 1 byte | Next Sequence 10_2 | |
| 0x002B | 1 byte | Next Sequence 10_3 | |
| 0x002C | 1 byte | [[StartMove 11 | Zell’s Duel Moves]] |
| 0x002D | 1 byte | Next Sequence 11_1 | |
| 0x002E | 1 byte | Next Sequence 11_2 | |
| 0x002F | 1 byte | Next Sequence 11_3 | |
| 0x0030 | 1 byte | [[StartMove 12 | Zell’s Duel Moves]] |
| 0x0031 | 1 byte | Next Sequence 12_1 | |
| 0x0032 | 1 byte | Next Sequence 12_2 | |
| 0x0033 | 1 byte | Next Sequence 12_3 | |
| 0x0034 | 1 byte | [[StartMove 13 | Zell’s Duel Moves]] |
| 0x0035 | 1 byte | Next Sequence 13_1 | |
| 0x0036 | 1 byte | Next Sequence 13_2 | |
| 0x0037 | 1 byte | Next Sequence 13_3 | |
| 0x0038 | 1 byte | [[StartMove 14 | Zell’s Duel Moves]] |
| 0x0039 | 1 byte | Next Sequence 14_1 | |
| 0x003A | 1 byte | Next Sequence 14_2 | |
| 0x003B | 1 byte | Next Sequence 14_3 | |
| 0x003C | 1 byte | [[StartMove 15 | Zell’s Duel Moves]] |
| 0x003D | 1 byte | Next Sequence 15_1 | |
| 0x003E | 1 byte | Next Sequence 15_2 | |
| 0x003F | 1 byte | Next Sequence 15_3 | |
| 0x0040 | 1 byte | [[StartMove 16 | Zell’s Duel Moves]] |
| 0x0041 | 1 byte | Next Sequence 16_1 | |
| 0x0042 | 1 byte | Next Sequence 16_2 | |
| 0x0043 | 1 byte | Next Sequence 16_3 | |
| 0x0044 | 1 byte | [[StartMove 17 | Zell’s Duel Moves]] |
| 0x0045 | 1 byte | Next Sequence 17_1 | |
| 0x0046 | 1 byte | Next Sequence 17_2 | |
| 0x0047 | 1 byte | Next Sequence 17_3 | |
| 0x0048 | 1 byte | [[StartMove 18 | Zell’s Duel Moves]] |
| 0x0049 | 1 byte | Next Sequence 18_1 | |
| 0x004A | 1 byte | Next Sequence 18_2 | |
| 0x004B | 1 byte | Next Sequence 18_3 | |
| 0x004C | 1 byte | [[StartMove 19 | Zell’s Duel Moves]] |
| 0x004D | 1 byte | Next Sequence 19_1 | |
| 0x004E | 1 byte | Next Sequence 19_2 | |
| 0x004F | 1 byte | Next Sequence 19_3 | |
| 0x0050 | 1 byte | [[StartMove 20 | Zell’s Duel Moves]] |
| 0x0051 | 1 byte | Next Sequence 20_1 | |
| 0x0052 | 1 byte | Next Sequence 20_2 | |
| 0x0053 | 1 byte | Next Sequence 20_3 | |
| 0x0054 | 1 byte | [[StartMove 21 | Zell’s Duel Moves]] |
| 0x0055 | 1 byte | Next Sequence 21_1 | |
| 0x0056 | 1 byte | Next Sequence 21_2 | |
| 0x0057 | 1 byte | Next Sequence 21_3 | |
| 0x0058 | 1 byte | [[StartMove 22 | Zell’s Duel Moves]] |
| 0x0059 | 1 byte | Next Sequence 22_1 | |
| 0x005A | 1 byte | Next Sequence 22_2 | |
| 0x005B | 1 byte | Next Sequence 22_3 | |
| 0x005C | 1 byte | [[StartMove 23 | Zell’s Duel Moves]] |
| 0x005D | 1 byte | Next Sequence 23_1 | |
| 0x005E | 1 byte | Next Sequence 23_2 | |
| 0x005F | 1 byte | Next Sequence 23_3 | |
| 0x0060 | 1 byte | [[StartMove 24 | Zell’s Duel Moves]] |
| 0x0061 | 1 byte | Next Sequence 24_1 | |
| 0x0062 | 1 byte | Next Sequence 24_2 | |
| 0x0063 | 1 byte | Next Sequence 24_3 |