• Opcode: 0x0CD
  • Short name: SESTOP
  • Long name: Stop sound effect

Argument

none

Stack

Channel (must be a power of 2)

SESTOP

Description

Stop the sound effect currently playing on the given channel. Channel is defined in the call to EFFECTPLAY2 and must be a power of 2. The handler reads the channel value from the stack and, while the entity’s ready bit is set, stops the sound; it can yield (return 1) until the stop completes before advancing.

PC handler: SCRIPT_SESTOP.

Function addresses

Function Address Description
SCRIPT_SESTOP 0x5201A0 Field script opcode handler (verified IDA function)