- Opcode: 0x05C
- Short name: MAPJUMP0 (digit zero; historically misread as MAPJUMPO)
- Long name: Map jump
Argument
none
Stack
Field Map ID
Walkmesh ID
MAPJUMP0
Description
Jump the player to the field with the given ID and starting on the given walkmesh triangle. The walkmesh is almost always 0 because MAPJUMP0 is intended to be used for teleporting the player into a cutscene, and the cutscenes place the characters where they need to be on initialization, so it doesn’t matter where they’re initially teleported.
PC handler: SCRIPT_MAPJUMP0 at 0x521C30.