__NOTOC__

  • Opcode: 0x0AF
  • Short name: SHADELEVEL
  • Long name: Shade Level

Argument

none

Stack

Shade level

SHADELEVEL

Description

Sets this actor’s shade (lighting) level. The handler pops one byte and stores it in the entity field at entity+609, which the model renderer uses to darken/brighten the actor. Returns 2.

PC handler: SCRIPT_SHADELEVEL at 0x526E30.