__NOTOC__
- Opcode: 0x0AF
- Short name: SHADELEVEL
- Long name: Shade Level
Argument
none
Stack
Shade level
SHADELEVEL
Description
Sets this actor’s shade (lighting) level. The handler pops one byte and stores it in the entity field at entity+609, which the model renderer uses to darken/brighten the actor. Returns 2.
PC handler: SCRIPT_SHADELEVEL at 0x526E30.