- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFXID (in the SFX list for that field)
Stack
Pan (0=left, 255=right)
Volume (0-127)
Channel (must be a power of 2)
EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it’s the parameter used in SESTOP, so you can theoretically have 20 sounds playing at once. 0 doesn’t seem like it’s a usable channel, but this is untested.
Note: It seems each area can have a maximum of 32 sounds predefined (meaning sound ID 31 is the highest you can play with this). You have to use EFFECTPLAY to use more than 32 sounds.
PC handler: SCRIPT_EFFECTPLAY2.
Function addresses
| Function | Address | Description |
|---|---|---|
SCRIPT_EFFECTPLAY2 | 0x51FF00 | Field script opcode handler (verified IDA function) |