| 0x0000 | 2 bytes | Offset to limit name |
| 0x0002 | 2 bytes | Offset to limit description |
| 0x0004 | 2 bytes | Attack animation — id of the effect / animation played (the engine “special action”) |
| 0x0006 | 1 byte | Target hit/reaction animation ID (HIT_TYPE_TARGET_ANIMATION_TO_PLAY) played on the target when the ability lands |
| 0x0007 | 1 byte | Attack Type |
| 0x0008 | 1 byte | Status window flags — all 16 blue magics use 0x80 (ally status panel hidden while targeting). BuildLimitCommandMenu copies it into the Blue Magic list entry’s status-window slot |
| 0x0009 | 1 byte | TargetInfo — NOT padding: BuildLimitCommandMenu copies it into the list entry’s target slot. Retail: 0x40/0x50 for the offensive blue magics, 0x00 for the ally-support ones (White Wind, Mighty Guard) |
| 0x000A | 1 byte | Attack Flags |
| 0x000B | 1 byte | Hit Count |
| 0x000C | 1 byte | Element |
| 0x000D | 1 byte | Status attack accuracy — chance to inflict the attached statuses (0 = never; the status flags themselves are in Quistis limit-break parameters, per crisis level) |
| 0x000E | 1 byte | Crit Bonus |
| 0x000F | 1 byte | Padding (unused; IDA: 0 xrefs) |