- Opcode: 0x02E
- Short name: ANIMEKEEP
- Long name: Animate, keep last frame
Argument
Model Animation ID
Stack
none
Description
Play an animation, then freeze the model on the last frame of the animation. Same as ANIME but the handler uses the “keep last frame” animation mode (sets the execution_flags animation bits, entity+352, to 0x80 instead of 0x40). Pauses the script until the animation finishes, then returns 3.
PC handler: SCRIPT_ANIMEKEEP.
Function addresses
| Function | Address | Description |
|---|---|---|
SCRIPT_ANIMEKEEP | 0x526620 | Field script opcode handler (verified IDA function) |