price.bin

Shop prices - 4 bytes per Item

Type Size Value
UInt16 2 Base Price
UInt8 1 Sell Multiplier
UInt8 1 Unused

Buy Price = Base Price * 10

Sell Price = Base Price * Sell Multiplier / 2

The game reads the Sell Multiplier as a single byte (mov al, [entry+2]); the 4th byte of each entry is unused padding (always 0 in the retail file).