price.bin
Shop prices - 4 bytes per Item
| Type | Size | Value |
|---|---|---|
| UInt16 | 2 | Base Price |
| UInt8 | 1 | Sell Multiplier |
| UInt8 | 1 | Unused |
Buy Price = Base Price * 10
Sell Price = Base Price * Sell Multiplier / 2
The game reads the Sell Multiplier as a single byte (mov al, [entry+2]); the 4th byte of each entry is unused padding (always 0 in the retail file).