General
| Offset | Sections | Section Size |
|---|---|---|
| 0x3EE0 | 16 | 20 bytes |
Sections
| Offset | Attack |
|---|---|
| 0x3EE0 | Zantetsuken (O) |
| 0x3EF4 | Rebirth Flame |
| 0x3F08 | ChocoFire |
| 0x3F1C | ChocoFlare |
| 0x3F30 | ChocoMeteor |
| 0x3F44 | ChocoBocle |
| 0x3F58 | Moogle Dance |
| 0x3F6C | Excaliber |
| 0x3F80 | Excalipoor |
| 0x3F94 | Masamune |
| 0x3FA8 | Zantetsuken (G) |
| 0x3FBC | Angelo Rush |
| 0x3FD0 | Angelo Recover |
| 0x3FE4 | Angelo Reverse |
| 0x3FF8 | Angelo Search |
| 0x400C | Friendship |
Section Structure
| Offset | Length | Description |
|---|---|---|
| 0x0000 | 2 bytes | Offset to GF attack name |
| 0x0002 | 2 bytes | Attack animation — id of the effect / animation to play (the engine “special action”) |
| 0x0004 | 1 byte | Attack type |
| 0x0005 | 1 byte | GF power (used in damage formula) |
| 0x0006 | 1 byte | Status attack enabler |
| 0x0007 | 1 byte | Target info — builds the target mask for the auto-summon attacks (Odin/Gilgamesh/Phoenix) via getTargetMaskFromInfo (pre_MonsterAI) |
| 0x0008 | 1 byte | Attack flags — feeds ATTACK_FLAG in Battle_applyDamage (the byte previously labeled “Status flags”) |
| 0x0009 | 1 byte | Target hit/reaction animation ID (HIT_TYPE_TARGET_ANIMATION_TO_PLAY) played on the target when the attack lands |
| 0x000A | 1 byte | Hit Count |
| 0x000B | 1 byte | Element 0x00 - Non-Elemental 0x01 - Fire 0x02 - Ice 0x04 - Thunder 0x08 - Earth 0x10 - Poison 0x20 - Wind 0x40 - Water 0x80 - Holy |
| 0x000C | 1 byte | Status 1 0x00 - None 0x01 - Sleep 0x02 - Haste 0x04 - Slow 0x08 - Stop 0x10 - Regen 0x20 - Protect 0x40 - Shell 0x80 - Reflect |
| 0x000D | 1 byte | Status 2 0x00 - None 0x01 - Aura 0x02 - Curse 0x04 - Doom 0x08 - Invincible 0x10 - Petrifying 0x20 - Float 0x40 - Confusion 0x80 - Drain |
| 0x000E | 1 byte | Status 3 0x00 - None 0x01 - Eject 0x02 - Double 0x04 - Triple 0x08 - Defend 0x10 - Immune Physical attack 0x20 - Immune Magic attack 0x40 - Charged 0x80 - Back attack |
| 0x000F | 1 byte | Status 4 0x00 - None 0x01 - Vit0 0x02 - Angel Wing 0x04 - Unused 0x08 - Unused 0x10 - Unused 0x20 - Unused 0x40 - Has Magic 0x80 - Summon GF / invocation pending |
| 0x0010 | 1 byte | Status 5 0x00 - None 0x01 - Death 0x02 - Poison 0x04 - Petrify 0x08 - Darkness 0x10 - Silence 0x20 - Berserk 0x40 - Zombie 0x80 - Unused |
| 0x0011 | 1 byte | Padding (unused; IDA: 0 xrefs) |
| 0x0012 | 1 byte | Power Mod (used in damage formula) |
| 0x0013 | 1 byte | Level Mod (used in damage formula) |