- Opcode: 0x161
- Short name: ADDMAGIC
- Long name: Add magic stock to character
Argument
none
Stack
Character ID
Magic ID
Quantity
ADDMAGIC
Description
Does exactly what you think. See Magic Codes for a list of magic codes.
The handler pops three values — Character ID (bottom), Magic ID, then Quantity (top). It resolves the character with getCharIndexInParty; if that character is in the party it calls addMagicToPartyMember(partyMember, magicID) up to Quantity times, stopping early if the stock hits its cap (100).
PC handler: SCRIPT_ADDMAGIC.
Function addresses
| Function | Address | Description |
|---|---|---|
SCRIPT_ADDMAGIC | 0x5222D0 | Field script opcode handler (verified IDA function) |