Rare cards (IDs 77-109) are unique: the save data stores where each one is (see Triple Triad save data). On a new game rare card N starts at location N + 123. An NPC can play a rare card only when its CARDGAME Deck ID equals the card’s location (see CARDGAME).
The owner column lists the vanilla NPCs whose CARDGAME Deck ID is that starting location. - means no NPC uses it: the card reaches the player another way (boss drop, GF, Queen of Cards quest…).
ID
Card
Start location
NPC owner (field maps)
77
Chubby Chocobo
200
-
78
Angelo
201
Watts (seback1, tiagit1)
79
Gilgamesh
202
Quistis (bgsido_7, bgryo2_2, rgair2)
80
MinMog
203
Balamb Garden hall kids (bghall1b, bghall_1, bghall3a, bghall_5)
81
Chicobo
204
-
82
Quezacotl
205
Mayor Dobe (fhwisef2)
83
Shiva
206
-
84
Ifrit
207
-
85
Siren
208
Man in the Dollet pub (dopub_2, dopub_3)
86
Sacred
209
-
87
Minotaur
210
-
88
Carbuncle
211
Xu (bgsido_7, rgexit2)
89
Diablos
212
-
90
Leviathan
213
Joker (bgmon_4, rgroad11)
91
Odin
214
-
92
Pandemona
215
Balamb town NPCs (bcmin1_1, bcmin11a, bcsaka_1)
93
Cerberus
216
-
94
Alexander
217
Piet and the Lunar Base staff (sscont1, ssblock1, ssmedi1, eapod1)
95
Phoenix
218
-
96
Bahumut
219
-
97
Doomtrain
220
-
98
Eden
221
-
99
Ward
222
Dr. Odine (emlabo1, epmeet1)
100
Kiros
223
-
101
Laguna
224
Ellone (sscont1, sselone1)
102
Selphie
225
Trabia Garden student (tggate1)
103
Quistis
226
Trepies, Balamb Garden (bgroom_1, bgeat_2)
104
Irvine
227
-
105
Zell
228
Ma Dincht (bcmin2_1, bcmin21a, bcmin23a)
106
Rinoa
229
General Caraway (glfurin1)
107
Edea
230
Edea (ehback2)
108
Seifer
231
Cid (bgsido_2, bgsido_8, ehback2)
109
Squall
232
Laguna (epwork3, rgguest4)
Trade rules
Value
Name
Description
Confidence
0
NONE
No cards are exchanged after the match.
High
1
ONE
The winner takes exactly one card of their choosing from the loser’s deck (AI opponents pick by highest power; the human player picks interactively).
High
2
DIFFERENCE
The number of cards exchanged equals a computed point differential based on final board-tile ownership.
Medium
3
DIRECT
Each card’s final ownership is resolved individually via the board-result table, rather than by a card count.
Medium
4
ALL
The winner takes the loser’s entire 5-card deck.
High
Game rules
Bit
Value
Name
Description
0
0x1
OPEN
Open rule — both hands are visible to both players.
1
0x2
SAME
Same rule.
2
0x4
PLUS
Plus rule.
3
0x8
RANDOM
Random rule — hands are drawn randomly from the player’s owned cards instead of chosen.
4
0x10
SUDDEN_DEATH
Sudden Death — a drawn match immediately replays with the board reset.
5
0x20
(unresolved)
No value found yet
6
0x40
WALL
Wall modifier — combines with CARD_GAME_RULE_SAME to display “Same Wall”; behavior with other rules unconfirmed.
7
0x80
ELEMENTAL
Elemental rule — board tiles are randomly assigned an element.
29
0x20000000
FORCE_GIVE_CARDS
Meta flag — skips the match entirely and grants the dealt deck directly to the player’s save (scripted/cutscene card grants).
30
0x40000000
BOTH_AI_CONTROLLED
Meta flag — forces both participants to PARTICIPANT_TYPE_NPC.