Table of contents
- Battle Runtime
- Battle Scripts
- Battle Slot Data
- Battle Stage (.X)
- Battle Stage List
- Battle Stage Pointers
- Battle Stages
- Command and Action Pipeline
- Encounter Codes
- Encounter Trigger Runtime
- Encounters data (scene.out)
- Enemy AI VM Runtime
- Escape
- File Format b0wave.dat
- GF Summon Runtime
- MAG_t File Format
- Mag File Format
- Monster files (c0mxxx.dat)
- Opcode Type List
- Surprise Attack
- victory Sequence (r0win.dat)