General
| Offset | Sections | Section Size |
|---|---|---|
| 0x47F8 | 8 | 24 bytes |
Sections
| Offset | Ability |
|---|---|
| 0x47F8 | Normal Shot |
| 0x4810 | Scatter Shot |
| 0x4828 | Dark Shot |
| 0x4840 | Flame Shot |
| 0x4858 | Canister Shot |
| 0x4870 | Quick Shot |
| 0x4888 | Armor Shot |
| 0x48A0 | Hyper Shot |
Section Structure
| Offset | Length | Description |
|---|---|---|
| 0x0000 | 2 bytes | Offset to limit name |
| 0x0002 | 2 bytes | Offset to limit description |
| 0x0004 | 2 bytes | Magic ID |
| 0x0006 | 1 byte | Attack Type |
| 0x0007 | 1 byte | Attack Power |
| 0x0008 | 2 bytes | Unknown |
| 0x000A | 1 byte | Target Info |
| 0x000B | 1 byte | Attack Flags |
| 0x000C | 1 byte | Hit Count |
| 0x000D | 1 byte | Element Attack |
| 0x000E | 1 byte | Element Attack % |
| 0x000F | 1 byte | Status Attack Enabler |
| 0x0010 | 2 bytes | status_0; //statuses 0-7 |
| 0x0012 | 1 byte | Used item index |
| 0x0013 | 1 byte | Crit increase |
| 0x0014 | 4 bytes | status_1; //statuses 8-39 |