General
Offset | Sections | Section Size |
---|---|---|
0x47F8 | 8 | 24 bytes |
Sections
Offset | Ability |
---|---|
0x47F8 | Normal Shot |
0x4810 | Scatter Shot |
0x4828 | Dark Shot |
0x4840 | Flame Shot |
0x4858 | Canister Shot |
0x4870 | Quick Shot |
0x4888 | Armor Shot |
0x48A0 | Hyper Shot |
Section Structure
Offset | Length | Description |
---|---|---|
0x0000 | 2 bytes | Offset to limit name |
0x0002 | 2 bytes | Offset to limit description |
0x0004 | 2 bytes | Magic ID |
0x0006 | 1 byte | Attack Type |
0x0007 | 1 byte | Attack Power |
0x0008 | 2 bytes | Unknown |
0x000A | 1 byte | Target Info |
0x000B | 1 byte | Attack Flags |
0x000C | 1 byte | Hit Count |
0x000D | 1 byte | Element Attack |
0x000E | 1 byte | Element Attack % |
0x000F | 1 byte | Status Attack Enabler |
0x0010 | 2 bytes | status_0; //statuses 0-7 |
0x0012 | 1 byte | Used item index |
0x0013 | 1 byte | Crit increase |
0x0014 | 4 bytes | status_1; //statuses 8-39 |