General
Offset | Sections | Section Size |
---|---|---|
0x4C0C | 16 | 12 bytes |
Sections
Offset | Ability |
---|---|
0x4C0C | Tastes okay… |
0x4C18 | Delicious!!! |
0x4C24 | Refreshing! |
0x4C30 | It`s rotten… |
0x4C3C | Tastes funny… |
0x4C48 | Can`t see anything |
0x4C54 | Tastes awful!!! |
0x4C60 | Barf…Bwahhh!!! |
0x4C6C | Shouldn`t have…eaten…it |
0x4C78 | No good! |
0x4C84 | Gained strength |
0x4C90 | Feel healthier |
0x4C9C | Clear head! |
0x4CA8 | Increased morale! |
0x4CB4 | Light on my feet! |
0x4CC0 | All systems go! |
Section Structure
Offset | Length | Description |
---|---|---|
0x0000 | 2 bytes | Offset to devour description |
0x0002 | 1 byte | Damage or heal HP and Status 0x1E - Cure 0x1F - Damage |
0x0003 | 1 byte | HP Heal/DMG Quantity Flag 0x00 - 0% 0x01 - 6.25% 0x02 - 12.50% 0x04 - 25% 0x08 - 50% 0x10 - 100% |
0x0004 | 4 bytes | status_1; //statuses 8-39 |
0x0008 | 2 bytes | status_0; //statuses 0-7 |
0x000A | 1 byte | Raised Stat Flag 0x00 - None 0x01 - STR 0x02 - VIT 0x04 - MAG 0x08 - SPR 0x10 - SPD 0x20 - LUCK |
0x000B | 1 byte | Raised Stat HP Quantity |