General

Offset Sections Section Size
0x45F8 64 8 bytes

Sections

Offset Ability
0x45F8 Laser Eye CL1
0x4600 Laser Eye CL2
0x4608 Laser Eye CL3
0x4610 Laser Eye CL4
0x4618 Ultra Waves CL1
0x4620 Ultra Waves CL2
0x4628 Ultra Waves CL3
0x4630 Ultra Waves CL4
0x4638 Electrocute CL1
0x4640 Electrocute CL2
0x4648 Electrocute CL3
0x4650 Electrocute CL4
0x4658 LV?Death CL1
0x4660 LV?Death CL2
0x4668 LV?Death CL3
0x4670 LV?Death CL4
0x4678 Degenerator CL1
0x4680 Degenerator CL2
0x4688 Degenerator CL3
0x4690 Degenerator CL4
0x4698 Aqua Breath CL1
0x46A0 Aqua Breath CL2
0x46A8 Aqua Breath CL3
0x46B0 Aqua Breath CL4
0x46B8 Micro Missiles CL1
0x46C0 Micro Missiles CL2
0x46C8 Micro Missiles CL3
0x46D0 Micro Missiles CL4
0x46D8 Acid CL1
0x46E0 Acid CL2
0x46E8 Acid CL3
0x46F0 Acid CL4
0x46F8 Gatling Gun CL1
0x4700 Gatling Gun CL2
0x4708 Gatling Gun CL3
0x4710 Gatling Gun CL4
0x4718 Fire Breath CL1
0x4720 Fire Breath CL2
0x4728 Fire Breath CL3
0x4730 Fire Breath CL4
0x4738 Bad Breath CL1
0x4740 Bad Breath CL2
0x4748 Bad Breath CL3
0x4750 Bad Breath CL4
0x4758 White Wind CL1
0x4760 White Wind CL2
0x4768 White Wind CL3
0x4770 White Wind CL4
0x4778 Homing Laser CL1
0x4780 Homing Laser CL2
0x4788 Homing Laser CL3
0x4790 Homing Laser CL4
0x4798 Mighty Guard CL1
0x47A0 Mighty Guard CL2
0x47A8 Mighty Guard CL3
0x47B0 Mighty Guard CL4
0x47B8 Ray-Bomb CL1
0x47C0 Ray-Bomb CL2
0x47C8 Ray-Bomb CL3
0x47D0 Ray-Bomb CL4
0x47D8 Shockwave Pulsar CL1
0x47E0 Shockwave Pulsar CL2
0x47E8 Shockwave Pulsar CL3
0x47F0 Shockwave Pulsar CL4

Section Structure

Offset Length Description
0x0000 4 bytes Status 1
0x0004 2 bytes Status 0
0x0006 1 bytes Attack Power
0x0007 1 byte Attack Param