Author: hobbitdur, nihil
Check means condition check in AI
ID (Dec) | ID (Hex) | Data | Comment |
---|---|---|---|
0 | 0x00 | Kamikaze/Phoenix Pinion | Command failed can’t actually be checked for |
1 | 0x01 | Attack | becomes 253 on hit for gunblade users, but this can’t be checked for |
2 | 0x02 | Magic | |
4 | 0x04 | Item | |
6 | 0x06 | Draw | |
7 | 0x07 | Devour | becomes 0 if it fails, but this can’t be checked for |
8 | 0x08 | Monster Attack | |
12 | 0x0C | Mug | |
14 | 0x0E | Shot | becomes 237 on hit, 238 when time expires, but these can’t be checked for |
15 | 0x0F | Blue Magic | |
16 | 0x10 | Slot | |
17 | 0x11 | No Mercy | |
18 | 0x12 | Sorcery | |
19 | 0x13 | Combine | |
23 | 0x17 | Defend | |
24 | 0x18 | Mad Rush | |
25 | 0x19 | Treatment | |
26 | 0x1A | Recover | |
27 | 0x1B | Revive | |
28 | 0x1C | Darkside | becomes 243 on hit for gunblade users, and 0 on kill, but these can’t be checked for |
29 | 0x1D | Card | becomes 0 if it fails, but this can’t be checked for |
30 | 0x1E | Doom | becomes 246 when timer reaches 0, but this can’t be checked for |
32 | 0x20 | Absorb | |
33 | 0x21 | LV Down | becomes 0 if it fails, but this can’t be checked for |
34 | 0x22 | LV Up | becomes 0 if it fails, but this can’t be checked for |
38 | 0x26 | MiniMog | becomes 0 if MiniMog is not available, but this can’t be checked for |
237 | 0xED | Shot on hit | |
238 | 0xEE | Shot time expire | |
240 | 0xF0 | Angelo Automove | |
241 | 0xF1 | Duel | |
243 | 0xF3 | Darkside gunblade | |
244 | 0xF4 | Chocobo | |
245 | 0xF5 | Odin/Gilgamesh | |
246 | 0xF6 | Doom finished | |
249 | 0xF9 | Renzokuken finisher | |
250 | 0xFA | Renzokuken | becomes 251 on hit and 249 on finisher use, but these can’t be checked for |
251 | 0xFB | Renzokuken on hit | |
253 | 0xFD | Gunblade on hit | |
254 | 0xFE | G-Force |