Encounter data
Value | Description |
0x0 | Regular battle. |
0x1 | No escape? |
0x2 | Disable victory fanfare (battle music keeps playing after win/loss). |
0x4 | Inherit countdown timer from field. |
0x8 | No Item/XP Gain? |
0x10 | Use current music as battle music. |
0x20 | Force preemptive attack. |
0x40 | Force back attack. |
0x80 | Unknown. |
Monster info byte flag
Byte 0
Bit Position | Flag (Hex) | Description |
0 (LSB) | 0x01 | UNKNOWN0 |
1 | 0x02 | UNKNOWN1 |
2 | 0x04 | UNKNOWN2 |
3 | 0x08 | UNKNOWN3 |
4 | 0x10 | UNKNOWN4 |
5 | 0x20 | UNKNOWN5 |
6 | 0x40 | UNKNOWN6 |
7 (MSB) | 0x80 | UNKNOWN7 |
Byte 1
Bit Position | Flag (Hex) | Description |
0 (LSB) | 0x01 | Zombie |
1 | 0x02 | Fly |
2 | 0x04 | zz1 |
3 | 0x08 | LvUp-Down Immunity |
4 | 0x10 | HP Hidden |
5 | 0x20 | Auto-Reflect |
6 | 0x40 | Auto-Shell |
7 (MSB) | 0x80 | Auto-Protect |
Byte 2
Bit Position | Flag (Hex) | Description |
0 (LSB) | 0x01 | zz1 |
1 | 0x02 | zz2 |
2 | 0x04 | unused |
3 | 0x08 | unused |
4 | 0x10 | unused |
5 | 0x20 | unused |
6 | 0x40 | Gravity Immunity |
7 (MSB) | 0x80 | Always obtains card |
GF/ Magic / Item Type damage
Value | Description |
0x00 | Magic unmissable |
0x01 | % Current HP |
0x02 | GF damage |
0x04 | Diablos damage |
0x05 | GF damage ignore SPR |
0x06 | Magic ignore SPR and unmissable |
0x07 | Curative magic |
0x09 | White wind (Quistis blue magic) |
0x0A | Magic damage |
0x0A | Depends HIT% (100*Power-Hit%) |
0x0C | Target Current HP - 1 (Moomba) |
0x0D | Based on GF level (Cactuar) |
0x0E | Curative item |
0x0F | Angelo recover |
0x11 | ? |
0x12 | 1 HP (Excalipoor) |
enum GFMagicDamageType : __int8 { GF_MAGIC_DAMAGE_TYPE_MAGIC_UNMISSABLE = 0x00, // Magic unmissable GF_MAGIC_DAMAGE_TYPE_PERCENT_CURRENT_HP = 0x01, // % Current HP GF_MAGIC_DAMAGE_TYPE_GF_DAMAGE = 0x02, // GF damage GF_MAGIC_DAMAGE_TYPE_DIABLOS_DAMAGE = 0x04, // Diablos damage GF_MAGIC_DAMAGE_TYPE_GF_DAMAGE_IGNORE_SPR = 0x05, // GF damage ignore SPR GF_MAGIC_DAMAGE_TYPE_MAGIC_IGNORE_SPR_AND_UNMISSABLE = 0x06, // Magic ignore SPR and unmissable GF_MAGIC_DAMAGE_TYPE_MAGIC_DAMAGE = 0x0A, // Magic damage GF_MAGIC_DAMAGE_TYPE_UNKNOWN = 0x11 // (Unknown) };
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