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FF8 Home
User Guide
User Guide Introduction
Technical Reference
Field
Field File Format
Battle related
Extra font
Field Background Image Data
Field Background Tile Data
Field Camera
Field Character Models
Field Character Models Container
Field Dialogs
Field Gateways
Field Scripts
Mask files
Particle Image Data
Script entity
Sound IDs
Field Opcodes
000_NOP
001_CAL
002_JMP
003_JPF
005_LBL
006_RET
007_PSHN_L
008_PSHI_L
009_POPI_L
00A_PSHM_B
00B_POPM_B
00C_AND
00C_PSHM_W
00D_OR
00D_POPM_W
00E_EOR
00E_PSHM_L
00F_POPM_L
010_PSHSM_B
011_PSHSM_W
012_PSHSM_L
013_PSHAC
014_REQ
015_REQSW
016_REQEW
017_PREQ
018_PREQSW
019_PREQEW
01A_UNUSE
01B_DEBUG
01C_HALT
01D_SET
01E_SET3
01F_IDLOCK
020_IDUNLOCK
021_EFFECTPLAY2
022_FOOTSTEP
023_JUMP
024_JUMP3
025_LADDERUP
026_LADDERDOWN
027_LADDERUP2
028_LADDERDOWN2
029_MAPJUMP
02A_MAPJUMP3
02B_SETMODEL
02C_BASEANIME
02D_ANIME
02E_ANIMEKEEP
02F_CANIME
030_CANIMEKEEP
031_RANIME
032_RANIMEKEEP
033_RCANIME
034_RCANIMEKEEP
035_RANIMELOOP
036_RCANIMELOOP
037_LADDERANIME
038_DISCJUMP
039_SETLINE
03A_LINEON
03B_LINEOFF
03C_WAIT
03D_MSPEED
03E_MOVE
03F_MOVEA
040_PMOVEA
041_CMOVE
042_FMOVE
043_PJUMPA
044_ANIMESYNC
045_ANIMESTOP
046_MESW
047_MES
048_MESSYNC
049_MESVAR
04A_ASK
04B_WINSIZE
04C_WINCLOSE
04D_UCON
04E_UCOFF
04F_MOVIE
050_MOVIESYNC
051_SETPC
052_DIR
053_DIRP
054_DIRA
055_PDIRA
056_SPUREADY
057_TALKON
058_TALKOFF
059_PUSHON
05A_PUSHOFF
05B_ISTOUCH
05C_MAPJUMPO
05D_MAPJUMPON
05E_MAPJUMPOFF
05F_SETMESSPEED
060_SHOW
061_HIDE
062_TALKRADIUS
063_PUSHRADIUS
064_AMESW
065_AMES
066_GETINFO
067_THROUGHON
068_THROUGHOFF
069_BATTLE
06A_BATTLERESULT
06B_BATTLEON
06C_BATTLEOFF
06D_KEYSCAN
06E_KEYON
06F_AASK
070_PGETINFO
071_DSCROLL
072_LSCROLL
073_CSCROLL
074_DSCROLLA
077_SCROLLSYNC
07D_MOVESYNC
07E_CLEAR
084_CTURNR
085_CTURNL
086_ADDPARTY
087_SUBPARTY
08A_SETPARTY
08B_ISPARTY
08C_ADDMEMBER
08D_SUBMEMBER
090_CTURN
092_PCTURN
093_JOIN
095_BGANIME
09C_SETTIMER
09D_DISPTIMER
09F_SETGETA
0A1_SETVIBRATE
0A3_MOVIEREADY
0AA_FADEBLACK
0AD_GAMEOVER
0AF_SHADELEVEL
0B4_MUSICCHANGE
0B5_MUSICLOAD
0BC_EFFECTPLAY
0BD_EFFECTLOAD
0BF_MUSICSTOP
0C0_MUSICVOL
0C1_MUSICVOLTRANS
0C3_ALLSEVOL
0C4_ALLSEVOLTRANS
0C5_ALLSEPOS
0C6_ALLSEPOSTRANS
0C7_SEVOL
0C8_SEVOLTRANS
0C9_SEPOS
0CA_SEPOSTRANS
0CB_SETBATTLEMUSIC
0CC_BATTLEMODE
0CD_SESTOP
0E5_USE
0E6_SPLIT
0E7_ANIMESPEED
0E8_RND
0EE_FCOLSUB
0F6_RUNENABLE
0F7_RUNDISABLE
0FE_FACEDIRA
0FF_FACEDIRP
100_FACEDIRLIMIT
101_FACEDIROFF
102_SARALYOFF
103_SARALYON
104_SARALYDISPOFF
105_SARALYDISPON
106_MESMODE
107_FACEDIRINIT
109_JUNCTION
10B_BATTLECUT
10D_WORLDMAPJUMP
116_RAMESW
11A_MENUNORMAL
11B_MENUPHS
11D_GETPARTY
11F_DISC
125_ADDITEM
126_SETWITCH
127_SETODIN
129_MENUNAME
12D_ACTORMODE
12E_MENUSAVE
12F_SAVEENABLE
130_PHSENABLE
131_HOLD
132_MOVIECUT
133_SETPLACE
137_DRAWPOINT
138_PHSPOWER
13A_CARDGAME
13F_WHOAMI
145_DYING
148_MOVEFLUSH
150_KEYSIGHNCHANGE
153_ADDSEEDLEVEL
155_SETDRAWPOINT
157_LASTIN
158_LASTOUT
159_SEALEDOFF
15E_SETCARD
161_ADDMAGIC
164_SPUSYNC
166_UNKNOWN1
169_UNKNOWN4
170_UNKNOWN5
171_UNKNOWN6
172_UNKNOWN7
173_UNKNOWN8
174_UNKNOWN9
175_UNKNOWN10
176_UNKNOWN11
177_UNKNOWN12
178_UNKNOWN13
179_UNKNOWN14
180_UNKNOWN15
181_UNKNOWN16
182_UNKNOWN17
183_UNKNOWN18
Battle
Battle Files
Battle Scripts
Battle Stage (.X)
Battle Stage List
Battle Stage Pointers
Battle encounter data (Scene.out)
Encounter Codes
File Format b0wave.dat
MAG_t File Format
Mag File Format
Monster files (c0mxxx.dat)
Opcode Type List
victory Sequence (r0win.dat)
Main
Kernel
Header
Battle commands
Magic
Junctionable GFs
Enemy attacks
Weapons
Renzokuken finishers
Characters
Battle items
Non battle item name and description offset
Non junctionable GF attacks
Command abilities in battle
Junction abilities
Command abilities GF
Stat percentage increasing abilities
Characters abilities
Party abilities
GF abilities
Menu abilities
Temporary characters limit breaks
Blue magic
Blue magic parameters
Shot (irvine limit breaks)
Duel parameters
Duel (zell limit break)
Rinoa commands
Rinoa combine limit break
Slot array
Slot sets
Devour
Misc
Misc text pointers
Game region (namedic.bin)
harata.cnf File Format
wm2field.tbl File Format
Menu
.sp1, .sp2 File Format
GF Refinement
Refine abilities
Refine abilities default values
Mngrp String Section
Mngrp Textbox Section
Mngrphd.bin File Format
Price (price.bin)
Shop (shop.bin)
TknmnesX.bin File Format
areames.dc1 File Format
mngrp.bin File Format
WorldMap
WorldMap Camera
WorldMap Character (chara.one)
WorldMap Music
WorldMap Rail (train movement)
WorldMap Texl File Format
WorldMap wmset File Format
WorldMap wmsetxx File Format
WorldMap wmx file Format
List
Ability List
Angel Gilgamesh Odin
Battle
Battle Files
Battle Scripts
Battle Stage (.X)
Battle Stage List
Battle Stage Pointers
Battle encounter data (Scene.out)
Encounter Codes
File Format b0wave.dat
MAG_t File Format
Mag File Format
Monster files (c0mxxx.dat)
Opcode Type List
victory Sequence (r0win.dat)
Card List
Characters J Statuses
Command type
Devour List
Encounter Misc
Formula
GF
Item List
Junctionable Abilities
Junctionable Abilities unlocker
Kernel
Header
Battle commands
Magic
Junctionable GFs
Enemy attacks
Weapons
Renzokuken finishers
Characters
Battle items
Non battle item name and description offset
Non junctionable GF attacks
Command abilities in battle
Junction abilities
Command abilities GF
Stat percentage increasing abilities
Characters abilities
Party abilities
GF abilities
Menu abilities
Temporary characters limit breaks
Blue magic
Blue magic parameters
Shot (irvine limit breaks)
Duel parameters
Duel (zell limit break)
Rinoa commands
Rinoa combine limit break
Slot array
Slot sets
Devour
Misc
Misc text pointers
Locomotion
Magic List
Misc
Special Action List
Status flags
Weapon
Zell duel moves
Tools
ExeData
Draw point
Exe data
Memory info
Miscellaneous
Audio (audio.dat/audio.fmt)
FF8 Char
FF8 String
Game Save Format
PC Media
Playstation Media
String_Encoding
Tim File Format
Variables
Video (.pak)
PSX
HRC
Playstation_Battle_Model_Format
RSD
Tim File Format
FAQ
Dark/Light mod
Technical Reference
Field
Field Opcodes
169_UNKNOWN4
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✏️ Edit this page
Opcode:
0x169
Short name:
UNKNOWN4
Long name: ????
Argument
none
Stack
1
UNKNOWN4
Description
Used only twice, on the Ragnarok hatch screen.