Author: nihil, hobbitdur

Type list

int

This type take literally the value of the parameter. If the parameter is more than 1 byte, the int is in little endian When speaking of int, we consider an unsigned int, so value are between 0 and 255 except state otherwise

unused

Means the value is not used and could be changed by any value without any impact on the game

Comparator

Opcode dec Opcode hex Comparator pretty Comparator IfritAI
0 0x00 == ==
1 0x01 < <
2 0x02 > >
3 0x03 !=
4 0x04 <=
5 0x05 >=

Target advanced specific

Opcode dec Opcode hex Text
200 0xC8 SELF
203 0xCB LAST ATTACKER

Target advanced generic

Opcode dec Opcode hex Text
200 0xC8 ENEMY TEAM
201 0xC9 ALLY TEAM

Target basic

Opcode dec Opcode hex Text Comment
200 0xC8 SELF  
201 0xC9 RANDOM ENEMY  
202 0xCA RANDOM ALLY  
203 0xCB LAST ATTACKER  
204 0xCC ALL ENEMIES  
205 0xCD ALL ALLIES  
206 0xCE UNKNOWN  
207 0xCF RANDOM NONSELF ALLY  
208 0xD0 RANDOM ENEMY EACH HIT Meteor, Omega Weapon with Terra Break
209 0xD1 NEW ALLY Shiva

Monster line ability

In FF8, monster have 3 level of difficulty, by default at level 10, 20 and 30.
For each level, the ability change.

An ability line correspond to a list of 3 abilities, with the first being at low level, second at medium level and third at high level.

A monster can have theoretically up to 255 ability line, even tho in practise 10 is already a lot.

So the value is the ID of the ability line, starting from 0. The line contains 3 monster ability

Local var

The AI use local var to make calculation and use it on future turn (or same turn).
Here the list of available var and the ID of the var:

Opcode dec Opcode hex IfritAI name
220 0xDC varA
221 0xDD varB
222 0xDE varC
223 0xDF varD
224 0xE0 varE
225 0xE1 varF
226 0xE2 varG
227 0xE3 varH
228 0xE4 varI

Savemap var

Not sure what does it correspond, but this is info that can be re-used between fight

Global map

This are variable that can be reused anywhere in the game. Here the list known and when it is used for AI

Opcode dec Opcode hex var_name Used for
81 0x51 GlobalVar81 TonberryDefeated
82 0x52 GlobalVar82 TonberrySrIsDefeated
83 0x53 GlobalVar83 UfoIsDefeated
84 0x54 GlobalVar84 FirstBugSeen
85 0x55 GlobalVar85 FirstBombSeen
86 0x56 GlobalVar86 FirstT-RexaurSeen
87 0x57 GlobalVar87 LimitBreakIrvine
96 0x60 GlobalVar96 WedgeAppeared, omegaWeaponFightedButNotDefeated
97 0x61 GlobalVar97  
98 0x62 GlobalVar98 ElvoretAppeared
102 0x66 GlobalVar102 FirstBugSeen

Stat

Opcode dec Opcode hex Text
0 0x00 Strength
1 0x01 Vitality
2 0x02 Magic
3 0x03 Spirit
4 0x04 Speed
5 0x05 Evade